Sunday, August 12, 2012

Enemy Zero


Synopsis
Enemy Zero is a 1997 survival horror video game developed by WARP and directed by Kenji Eno. After its Saturn release, it was ported to Microsoft Windows. It was the second game to star the digital actress Laura.In E0, gameplay sequences alternate between interactive FMV and real time exploration, both from a first person perspective. The interactive FMV component uses gameplay identical to an earlier Warp game, D. 

The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over. 
Aboard the AKI space craft, a space station dedicated to biological research, Laura Lewis is in a deep cryogenic slumber. The jets of the chamber dissipate as the craft's emergency systems are activated. Laura is awoken by a large detonation on her deck. Outside a door marked with the letters E0, something of great strength is trying to break free. The door is thrown down and the hallway is filled with a bright incandescent light, followed by a horrific growl. Pipes and the remains of the steel door shift around as if being stepped on. Laura, unaware of what is happening, uses the video phone located above her sleep chamber to contact one of her crewmates, Parker. Laura watches in confusion as Parker looks away from the monitor, to his room entryway doors. A screech sends him backing up to reach for his gun. Laura watches as Parker is mutilated by an unseen enemy. 

Getting dressed and grabbing her gun, Laura heads out to learn what attacked Parker. As she ventures through the ship, Laura's earring-shaped "guidance system" gives her aural warnings of invisible enemies (seen escaping in the intro sequence) roaming the ship's corridors. Laura must fight these enemies, meet up with surviving crew members, and escape the AKI.


System Requirement
  • Windows XP
  • Pentium 4 2,4GHz
  • 1GB memory
  • 4GB free disk space
  • 256MB graphic card


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