Synopsis
The original Resident Evil remains one of the PlayStation's most successful games. It was so popular, in fact, that it inspired a slew of similar horror-themed action/adventure games for the system. And while many would cite Resident Evil as the originator of this formula, the fact is that the lot of these games took their blueprint from a PC game, Infogrames' H.P. Lovecraft-inspired Alone in the Dark. Resident Evil 2 is no exception, following the familiar formula of suspense achieved through changing perspective and cinematic camera angles. Its PC lineage may explain why Resident Evil 2 makes a successful jump from the PlayStation, but only if you can accept some decidedly foreign design conventions inherent to console games.
Resident Evil 2 begins shortly after the first one ended. Raccoon City has been overrun by the zombies created by the unscrupulous Umbrella corporation. While the heroes of the first game are absent from the story-driven portion of Resident Evil 2, you still have your choice of two characters. Actually, it isn't much of a choice. To finish the game, you must play through each section as both characters.
Most of Resident Evil 2 takes place in the Raccoon City Police Station, where both Leon and Claire have taken refuge from the zombie infestation. Inside, you'll solve a variety of puzzles, which mostly involve finding keys to unlock previously inaccessible areas. The puzzles are simple, and you'll find yourself sliding blocks onto pressure plates and fitting medallions into their resting places. Likewise, the action, while graphic in content, is somewhat on the light side. You just point your character in the general vicinity of a zombie and fire your weapon.
System Requirement
- Windows XP
- Pentium 4
- 256MB memory
- 2GB free disk space
- DirectX 9
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